Bachelor's Essay Project

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"Exploring Queerness and Gender Diversity In Video Games" is a Bachelor's Essay project by Alex Tate-Moffo. The project is focused on creating a video game, titled FIT, and authoring an accompanying research paper. FIT is a puzzle platformer game about some of the experiences of non-binary, transgender, and gender diverse people, which are rarely the focus of games. Throughout FIT, the player is forced to choose different outfits, and thus ways of presenting gender identity to others, in order to overcome different obstacles in each level. Each piece of clothing provides the player with a different move set or way of interacting with characters and the environment, with some combinations making it much easier to progress than others. The goal of the project is to create a game with an explicitly non-binary player character that focuses on and creates conversations around what it can be like to be non-binary, transgender, or otherwise gender diverse. It is not intended to be an “empathy” experience, but rather to start conversations on the subject by allowing players to engage with the topic through the medium of a game.

The clothes you choose to wear say a lot about you - but what if you had to pick different outfits to get by? FIT is a puzzle platformer where your clothing choices impact how you interact with the world.

Development Process (Aug 2021 - Present)

Art Direction


Gameplay Prototype

New build in Progress

View current demo here